

Another source of lag which I may not be able to get rid of for now is the high-poly count models used in the external model pack. FYI the map is approximately twice the size of what you actually see in-game and has a craptonne of custom doodads (trees) and destructables that merely have their names changed. So sometime ago I mentioned that I wanted to rewrite the map, to get rid of the patchwork coding and optimize the thing since the newer versions lag like a beast. Note: The name of the map might change later on, to avoid confusion with the original over at. Defense (for you American English types) of the Shrines, the Remaking
